New Elements and Enemies

with the wake of more than four elements that exist within Ninjago, the ninja do their best to find any new forms of elemental masters. Upon resent discovery, they have found a master of sand, magic, and magnetism. These three have learned to become their own ninja and protect their home land from a monstrous threat.

Sheer, the ninja/master of sand. A ninja who can easily build and destroy what he thinks of and creates. Armed with cross bows, Sheer is confident, brave, and a little crazy to do what he does.

Auras, the ninja/master of magic. With a mind with ideas, Auras uses his magic energy to help him create numerous vehicles and mechs to use against his enemies. Armed with his chain scythe and swords, Auras uses his wisdom to find the correct path to victory.

Bo, the ninja/master of Magnetism. Able to attract and repel what is around him, Bo choose what should and shouldn't get close to him and his claws.

Riptis, a demonic creature that has escaped his magic prison. Ready to conjure and destroy, Riptis faces three unlikely obstacles in his wake.