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Winning
If you beat the final Challenge and obtain the main Treasure of the game, then you can end the
game by reaching the final square on the game board, marked by a Trophy Cup. If your LEGO Orient Expedition
set has a secret exit at the last Challenge (like set 7417), then you can proceed back onto the game board
in your next turn after beating the final Challenge. If it does not, then you must go back through the
Challenges one turn at a time (since they have already been beaten, you do not need to roll against them again)
and face the path-blocking Villain again on your way back to the board.
Be careful - if the Treasure is your only item, you'll lose it if a Villain beats you. If a Villain gets the
Treasure, then any Hero who defeats that Villain can take it. If Lord Sinister gets the Treasure, then you'll
have to wait until you roll a Hook again to try to get it back!
When you are back on the game board, you will once again use the die and your Speed and Item bonuses to
determine how many spaces you can move in each turn. When you land on the final square, the expedition is over,
and it's time to count up the points and see who won!
Add up all of your Item bonus points (the number in the lower right corner of your Item cards). If you have
obtained a jewel by defeating a Challenge, then add 4 points to your total for every jewel that your Hero
is carrying at the end of the game.
The player with the most points wins the game!
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